Command And Conquer 3 Walkthrough

Act III - Resurrection Will Made FleshThis is one of the more difficult missions in the campaign. You should start by setting up a perimeter to your base that expands across the lower portion of the map. There is a Tiberium field to the east that you want to set up an Outpost next to and a Tiberium Spike to the north that marks the furthest north your base should advance. Begin by setting up those outposts and set up a Laser turret to the northeast of your main base and to the north of the eastern Outpost.You’ll need to set up additional Power Plants. Do not group them closely together because GDI uses their artillery to great effect in this mission and you have to constantly repair them. The Power Plants are always the main targets to spread them out as best you can. GDI will send Engineers for both of your Tiberium Spikes.

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Set up a third Outpost next to the eastern of the two close by and then capture both. You’ll notice your base is located in a slight dip on the map and this area is where you want to spread your base. Along this elevation change you want to build your base defences whether that is Laser Turrets, Shredders, SAMs or Obelisks. I wasn't feeling secure until I had eight Obelisks, four Laser Turrets and four SAM Turrets which I had spread across my base due to Stratospheric Firehawks flying in over what would normally be a front line of SAM Turrets.Now it’s time to train an army. Get things off to a rather pathetic start by building four Emissaries. You will deploy one at each Marked of Kane Control Node.

Now build a pair of Air Towers and crank out ten Venoms at each. Get the Laser Capacitors upgrade at the Tech Lab to improve them. Now build an Obelisk but do not place it.

Use a Carryall to pick up one of your Emissaries and escort it with your Venoms to the western Control Node, just north of your base. Land it and deploy.

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Command & Conquer 3 Kanes Wrath V1.0.0 Trainer +3 Options: Inf.Resources Instant Construction Instant Recruiting. New posts Search forums. I found trainers in most of these cheats but the units and buildings in god mode does not work, I know that if you Mrantifun can do it! Last edited: May 26, 2015. You can finish this mission pretty quickly by spamming Firehawks and sniping the key targets, but I wanted to. Command & Conquer 3: Kane's Wrath Xbox 360 walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Xbox 360.

Set up the Obelisk at one of the ramps then quickly build another at the other ramp. Finally build a SAM Turret to stop Hammerheads from spoiling the party. Repeat the same process at all four Control Nodes, replacing Venoms when necessary. The final step is to build a Hand of Nod at each outpost.

Train four Saboteurs, save, and then capture the Control Nodes.Objective 1 CompleteNow you have to hold off GDI attacks for three minutes. Keep building Obelisks during this time and deploy them where needed. Your northern and eastern Control Nodes are likely to see the most action.Objective 2 CompleteBonus Objective 1 CompleteWatch as your new army gets obliterated by GDI. Oh well, there is always the next secret army of cyborgs.Mission Complete. Tacitus RegainedThe final mission is far superior to the Italian Red Zone missions of Tiberium Wars. In my opinion it is the one of the best missions in all the Command and Conquer games. An additional Harvester and Power Plant is the best way to start this mission.

Then build a Tech Lab and begin work on a wall of Obelisks. Set up an Outpost in the narrow canyon to the west and one to the northwest of your base. Now build three Obelisks at each and a handful of SAM Turrets. Train a trio of Saboteurs and move them west to capture the three Tiberium Spikes.Start work on a Temple of Nod. Your Superweapon will come in handy here. Set up another War Factory and build a Redeemer Engineering Facility.

Use your Venoms to destroy any Juggernauts that attack your defences from afar. They usually attack alone and are completely defenceless against aircraft. Build another six Venoms to add to your original four.

At each vehicle production building train ten Avatars giving thirty in total. Now construct a Redeemer and fill it with two Saboteurs.One thing you might notice when you move out to attack is that there is a lot of elevation changes in this map. The angles are so steep that a tank on the level above can actually target aircraft hovering an roughly the same height over the area below. This never really causes an issue except in one case where you assault a GDI outpost but for the most part it is just something interesting to note. Move your useless units north to assault the closest GDI Communications Centre.

As you approach you’ll get a pair of Bonus Objectives. Begin preparing for one of these by building four Vertigo Bombers. To the north of your base is a pair of Power Plants. Send two Vertigos to each of these.Now move your main force north and take out all defences around the first GDI Communications Centre. A lot of turrets spring out of the ground as you approach but you should take most out before they have a chance to fire. Take out the Bunker Entrance too. Train a Saboteur and fly him over as you roll west over another GDI outpost.

Do not capture the Communications Centre just yet. Approach the second GDI Communications Centre and do the same here, fly a Saboteur to it once the area is secure. Move southwest and into yet another outpost.

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You are still to find GDI’s main base. Fly over another Saboteur and take out the last of the four Bunker Entrances.Bonus Objective 2 CompleteJust to the north is another pair of Power Plants. Use your Vertigos to take them down again.Bonus Objective 1 CompleteMove your Avatars around the very west edge of the map and assault the GDI outpost here. This is the base that can fire at your aircraft if you are using them for some reason. Watch out for Hammerheads that fly in. Rush your Venoms over to deal with them.

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Move your units around the edge of the shielded base and clear out any structures here. It’s actually possible to walk your units through the shield by telling them to walk to a location where the direct path would take them through it.

However be careful as they cannot fire at the other side but the GDI turrets can fire at them. Move your entire army east into the last GDI outpost.

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With the area safe, return your army to the shielded base. When you are ready, capture the GDI Communication Centres with your Saboteurs.A ten minute timer appears but with all three captured it goes by at 3-4 seconds on the timer per second. At five minutes remaining the outer energy barrier is disabled and you have access to the GDI base. Storm in with your Avatars and obliterate everything. Fly over another Saboteur in preparation of what comes next. A three minutes thirty seconds the Black Hand arrive to assist. Another MCV and two Confessor Cabal enter the map next to your base.

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Fly them over if you want to and deploy your second MCV.Objective 1 CompleteWhen the timer counts down the inner energy barrier is disabled. Now is the time to rush in your Saboteur. You have thirteen minutes and twenty seconds to do so which is plenty of time. Two Shadow Teams and yet another MCV enter the map at this point but they are completely useless by this stage. Once done you have completed the mission and the game. Congratulations.Objective 2 CompleteMission Complete.