Half Life 1 Directx
Six years of waiting has finally come to an end. Is finally on store shelves (and online via Steam) and the public response to the game has been overwhelming.
Half Life 1 PC Game File Size: 143 MB System Requirements: OS: Windows Xp,7,Vista,32bit RAM: 128 MB Video Memory: 32 MB HDD: 600 MB Sound Card: Yes DirectX: 9.0.
Worth the wait? We would definitely say so.While the game's excellent overall design and intertwined physics system are really what make the game so great, Half-Life 2's art style and attention to detail is impeccable and does wonders to draw players into the head of Gordon Freeman.
Half Life 2 Direct Intervention
We've been seeing for a while now just how good this game looks, but regardless of what early benchmark numbers popped up here and there, gamers everywhere always wondered how Half-Life 2 would run on their system and what it would look like.Great, seems to be the general response. The game scales very well, and as proclaimed its even compatible with ancient DirectX 7 cards like an NVIDIA TNT. (Believe it or not, it's still a fine looking game in that mode.)While anyone reading this article is sure to have a newer card than a TNT, there are still plenty of people currently running the game on a GeForce 4, RADEON 8500 or any number of other aging cards. We see mail everyday wondering how well the game will look on these older cards, or if someone with a GeForce FX 5900 should pick up a cheap RADEON 9600 Pro to run the game in DirectX 9.0, even if the framerate difference will be negligible over the 5900's DirectX 8.1 rendering.This article is for you folks.
If you're wondering what graphical features you're missing out on, or would like to see how much better your X800 XT looks than someone's 8500, read on. We've taken a boatload of screenshots to compare the four main rendering types, DirectX 7.0, DirectX 8.0, DirectX 8.1 and DirectX 9.0, and put them side-by-side for your viewing pleasure.DirectX Feature BreakdownWhen you read the feature list to what the different versions of DirectX are capable of in the Source engine, it looks on paper like the differences are going to be night and day. We'll show you in a second whether that's true or not, but first, let's go over what each version can do. DirectX 7.0Obviously, you're only going to get the basics with this mode.
Shadows are going to be blobby (circular), there will be less props in the world, meaning unimportant things like trashcans and phones, volumetric effects like fog will be few and far between, and specular effects will be at a minimum. In addition, you'll only get medium-resolution displacement maps for things like terrain and general texture resolution will be low, as will the variety of textures used in a scene. Water will only be a transparent texture.Like we said, the basics. DirectX 8.0, 8.1This is a major, major step up from DirectX 7.0, which you'll see in our screenshots. Texture resolutions will be high with maximum variety, you'll get specularity everywhere that applies and props are going to be abundant.In addition, you'll get detail props, which means dynamically placed things like grass and rocks to fill out scenes, specular and radiosity-based bump mapping, and shaders start coming into play. Also, you'll get dynamic shadows here instead of those blobby circles from DirectX 7.0, though they'll be hard-edged. Water will look much better as well and show refraction.The differences between DirectX 8.0 and 8.1 are pretty minimal, as you'd assume by the numbering system.
Half Life 1 Renderer
Basically, you'll get nicer shaders, but the difference shouldn't be too great overall. We'll show you that in a second.
DirectX 9.0Here's where the money's at. Firstly, DirectX 9.0 brings Shader Model 2.0 support, which is most-apparent in the water. Shadows will will be soft-rendered, so you'll get a nice light dispersion effect happening there.
Characters and objects like your gun look much nicer self-shadowed as well.Many of the DirectX 9.0 features have to be seen to be understood, so let's just get on with it and show you the pretty pictures. Welcome to City 17.
= advertisement =-Change resolution before launch, choose software, Direct 3D, OpenGL or 3dfx OpenGL, enable 32-bit textures, launch Half-Life in windowed or fullscreen mode, change texture/model quality, enable EAX or A3D, disable Direct Sound, change sound quality; 11kHz or 22kHz, set custom heap size, change maximum decals, change maximum shells & smoke puffs (Counter-Strike) and more.Note:It support standard Half-Life, Team Fortress Classic and Counter-Strike (6.5 or newer)Half-Life 1.1.0.1 or newer required.