Stalker Clear Sky Reclamation Project
Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games’ art style and aesthetics.The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously “enclosed” map.
Sky Reclamation Project for S.T.A.L.K.E.R.: Clear Sky - Decane/SRP. Sky Reclamation Project for S.T.A.L.K.E.R.: Clear Sky - Decane/SRP. Skip to content. Join GitHub today. GitHub is home to over 36 million developers working together to host and review code, manage projects, and build software together. The Sky Reclamation Project (SRP) is an unofficial patch which fixes bugs that remain in the latest official patched version of the game. Clear Sky Complete focuses on improving graphics, sound and gameplay.
The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment.Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list.S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision.
Hell yeah can't wait. First stalker was a nice game but with complete mod was an amasing game:D. Btw donno if this might help but i hit a problem on clear sky so (just to make shure it wont happen in complete to) when i get busted in fangs mission by those to thugs and they rob me then i have to go to agropom if i remember right i went in thru the swamps to not engage the bandits (from garbage-agropom entrace) asking for my money again:D since i made some before going and got stuck there; i was soposed to enter from garbage and another q was activating (speak with duty outpost commander or somethin, he was sitting near the entrance) but since i went in from swamps it did not activate. I went to him and it activated but he did not give me the info. Went back thru swamps-garbage-agropom still nothin q (talk to outpost commander) was activating but he was not telling me what he was soposed to tell me; if i was not going near him i was stuck on find stalkers group stash leading to a blocked manhole. Gl with the mod and can't wait hope it will be soon:D.
Pavel,I just created this account, for the sole reason of saying THANK YOU! I've been playing Games for as long as i can think, and whenever possible I used mods to further enhance the gaming experience. But what you and your team achieved isn't simply a modification, it's closer to a reboot - with due respect to it's creators i gotta say, you had the raw materials provided by them and literally refined them to what now became my (and many other's, I bet) favourite FPS/Roleplaying/Exploring-Game. Played SoC when it came out and was sad seeing so much potential mostly going to waste due to the many design flaws. Finally you arrived as the Knight in a shining, retextured armor to enrich this game so much! Thank you for this and keep up your astonishing work with and also aside this project.
Cucu- Call of Pripyat really does take the best elements of the first two. Repair, mods, good balance between mutant and human opponents, and really rewards exploration. Environmental AI really works, with bands of bandits or stalkers in distant firefights (or shooting over your head at the mutant bearing down on you), or actively navigating anomalies alongside you with their detectors out.
It's got a real economy (you can easily spend your money as well as earn it), and only one story bug that I've found in 100 hours of play.It was the reason that I bought an ATI 5850, and it runs like butter. It's not.quite. as pretty as SoC:Complete, but pretty close.Best of all? It costs much less than either of the first two did upon release, and it's a greater game.Only drawback that I've found is that in free play, after the main story line, you can empty the world out quickly (not as many stashes or quests).
That can be fixed when the mods come, though. I have just bought Clear Sky and with all settings on max the framerates are poor at the start. The Tweak Guide says this is mainly due to the god rays so I turned them to low and framerate improved. However the Tweak Guide suggests there is some sort of bug here as god rays continue to cripple the framerate for the first couple of hous in a day even when you are inside. Just wondered if your mod addresses this?P.s. I've got the Complete 2009 mod on SoC and it looks great - hope this is as good.Thanks for all your hard workMag. I can't wait for this to come out.
It is simply because Pavel seems to know what he is doing and GSC does not. I mean, Complete 2009 really made the first game how it should be.
And I'm really disappointed at the brute force used in the latest technologies that was used in Clear Sky and Call of Pripyat. Game looks much worse and runs much slower than SoC with Complete 2009.
And I'm running HD4870 with Q6600.Please, Pavel, I and many others would be much grateful if you somehow incorporated the shaders and undemanding high-res textures you used in Complete 2009. We don't need DX10 when there's noone in the world that knows to use it for anything else than marketing tricks.I also hope the weapons will feel better in CS, just load the sounds and textures used in C2009. And there's much else that could be done to improve this game, I hope you do the job as good as the last time. Hello Pavel,Looking forward to Clear Sky Complete.I have one issue with the CS Complete 0.9.7 beta, with the main game patched to 1.5.10.In the Swamp area, I'm not able to capture the Machine Yard even after I've eliminated all enemies. No reinforcements arrive to capture the Machine Yard even after I've waited for some time. I even tried to use Wish Granter to spawn some Clear Sky members straight into Machine Yard.
Still no help. Is there a way to resolve this problem? Otherwise the plot will not be able to advance.Thanks.
Hello James and Pavel,Managed to resolve the issue without additional mods. The problem arises due to the Renegade reinforcements from the southeastern camp who are travelling westwards to recapture the Old Church. Somehow these travelling Renegades are blocking the auto-pathfinding AI of the Clear Sky reinforcements, causing the latter to stop at Old Church itself. Once you've managed to suppress the enemies at the southeastern camp, the Clear Sky reinforcements can travel smoothly northwards to capture the Machine Yard.Good game thus far with no crashes.Thanks All. AnonymousForgive me for pointing out the obvious but.Choosing to call your mod for SoC 'Complete' was appropriate because it fixed all the game-breaking bugs (as far as I can tell) and updated the graphics & textures.
SoC was in need of a lot of fixing and you & your team delivered on all fronts. Excellent work, Good job!Clear Sky, on the other hand, is not really in need of very much graphic updating, at least, not like its older brother, SoC. No, the thing really wrong with CS is the faction warfare. We all know it.
The problems with vanilla CS are well-documented and there are many mods devoted to addressing those problems.So now you say you're concentrating your efforts on the cosmetic elements, the one aspect that doesn't need much improvement, and letting other mods take care of the things that are.really. wrong with the game? But should it be called 'Complete' then?I don't mean to sound ungrateful. I know you and you team can fix all the things wrong with CS, it's just disappointing to hear that you're not doing it.Look at it this way.if you can work the ZRP into Stalker Complete 2009, then why can't you do the same with SRP or SMRTER or Total Faction Warfare or Faction Commander? Maybe integrate them in a way that doesn't change the game.
If pavel calls it something other than 'complete' it will be a disservice to his work history. He has created a reputation for himself underneath the mod name 'complete.' It's branding, just like corporations do.
Ford cars doesnt change the name of their company because they want you to know exactly what kinda company you're buying from.People are going to download this just because it has the 'Complete' moniker because 'Complete' represent Pavel's work ethic and dedication.Although I do agree with you. CS looked good and the faction warfare was totally bonked.However, I think pavel does include bug breaking in his mods, which may or may not include the faction warfare (depends on if one considers it a bug or not). AnonymousI'm just going by what he himself said, which was,'This time I tried to keep it fairly cosmetic with less AI and system files involved compared to SC2009, instead I made it easier to optionally combine it with other game changing mods.' See for yourself, it's a few posts above this one.I say: buckle down and spend a few more months integrating SRP (Sky Reclamation Project) or the SMRTER mod into the Clear Sky Complete mod. Get those guys involved because they've already done the legwork. Not for nothing, but it's exactly how SC2009 was created, if I'm not mistaken.And I'm not even saying he's gotta integrate any of the faction mods verbatim.
Just fix the bugs in the same way the SoC bugs were fixed.Because releasing a mod that's less than 'complete' (which seems to be exactly what the current plan is) will do far more to harm this rich history you speak of. I just finished SoC Complete 2009 and it was amazing! It was my first time through so I really appreciated how much work has been put into it after discovering how many changes have been incorporated into the mod! I stand impressed and I'm glad I didn't choose to play Vanilla first.On another note, I JUST (like right now) bought CS on Steam and discovered that the CS Complete is about to be published. I'm really eager to start it since I want to get back into the S.T.A.L.K.E.R.
World but I'm wondering at what stage is the publishing currently at? You said you're uploading the mod at the moment but the moddb.com downloads page is still empty. If we have to wait another few weeks I'll just play Vanilla for now so I can continue with CoP after that and afterwards I'll check out SC Complete. Hopefully the mod will be uploaded within days because the waiting is killing me:pGreat work nonetheless!
AnonymousWord to the wise: you will not be able to start a vanilla Clear Sky game, save your progress, install the Complete mod, and then continue the vanilla save under the Complete mod. It won't work. Better to just play the vanilla game now to the end, provided a bug doesn't stop you, which is a distinct possibility.In fact, I think people.should.
play the entire vanilla version of these games before you play the Complete counterparts. How else can you really appreciate them if you don't experience what was fixed? Reading a changelog is just not the same thing. Actually i think i might have been wrong about the artifact bug found one that was hiding well and was invisible to hmm one near machine yard (swamps) the rest of the are ok mod seems good so far no issues in swamps so far now moving to next map; just one small problem that i did not see on the normal cs. In cs base where u start the npc's (people) gather around the fire and sometimes one might sit on another:D or sit much to close to eachother or somethin like that.
Hehe hope i can actually end the game now. I did finish soc all endings with complete mod and was awesome.
AnonymousYou are the fucking man bro! Clear sky too, holy shit!
I really gotta start playing STALKER, so many games have come out these past few months and I still haven't played more than 4 hours of the first STALKER!Loved it to death though, and with the complete mods. O god it looks beautiful man.Are you going to be moving on to CoP with a complete mod there as well?I would love to see tessellation being used to the fullest on some of the great textures you add to these mods. Would be spectacular.Thanks for making these, was just DL'ing something at Fileshack and I saw this, ALREADY he's done Clear Sky too?! Good job dude, I hope you decide to 'renovate' CoP as well hah.
Hmmm 2 more issues:D hehe one might be from cs complete it did not happen to normal cs - sometimes when talking to some of the npc that have audio speech to the actual sound of what they say it's really really low can barely be heard and just now i got a crash donno if it's game related - complete mod related or pc related:D - x-ray engine crash - i have 1.5.10 - here is link to log it was to much to post here (think it's save game related - save report made all 3 files in the archive including the savegame) rapidshare.com/files/370540277/XRayEngineerrorreport159.zip.html. Excellent work as always Pavel. I'm hoping you could provide us with some details on what has been tweaked and improved.
I have never played vanilla CS so I'm not sure what's fixed.I do have one suggestion, not sure if this is going to make any sense. There are various stashes throughout the game. Normally if you find one, such as in the pit of a tree or a lost backpack of a stalker, if you open it you cannot take anything because it's empty. But as soon as you 'buy' the info off a stalker or randomly get the info of a dead stalker, the same stash will contain some valuables. Perhaps it makes more sense for all stashes to contain loot regardless of having the info? Hmmm got no answer to my last msg sorry for buging u again artistpavel but did'nt anyone else got annoyed by the fact that ak's have extremly low accuaracy and very very high jamming rate compared to soc? Will there be some changes done to ak's or other weapons (if they need'it) to make them more realistic.
I mean firing bullet by bullet with scope on (ak94-akaban) on an enemy at medium distance (somethin like 5 meters) and from 10 bullets just 2 maybe maybe 3 bullets hit him. That seems unrealistic.
I don't think ak's r that inacurate in real life. The rest is great no problems so far. Hi Pavel,I just wanted to say thank you very much and I'm so very appreciative of the work you and your team have done with the stalker mods. I'm at the red forest area right now in Clear Sky. I'm really really really enjoying everything so far and it had given me great joy playing your mod. I was wondering if you were accepting donations, I can't give much but I think it's the least that I can do to help support your work and give back for the outstanding job you've done and the enjoyment I've had out of it.
You can email me at mastermike569@gmail if this is something your interested in. Thanks again and I truly look forward to what you have planned for Call of Pripyat!A satisfied fan,Mike Patten. Found somne diggers in garbage with quests eventually, more oddness from this cranky game i guessi have a couple of suggestions for the next version of CSCfirstly that you get the names of areas of the map when you mouse over them, camp in field, hideout in forest etc etc, would make the wish granter teleport even more useful than it already issecondly is the option to spawn a squad on your location of a given faction, i tried to spawn some help for a lone stalker guarding the pipe to Cordon and they kept wandering off, which makes the spawn feature a interesting gimmick only really. Clean installation didi the trick, no more crashes anywhere. Seems it's vital to make a good, clean installation. That's what the author says in the instructions, anyway:)Awesome job overall. Would be great if the point of no return in Limansk could be tweaked a bit so we could still get back to the main map to wander around.
Also, the lack of traders/technitians in Limansk and after is a serious limitation. This is obviously the idea of the original authors but that's definitely the area where serious improvement could be achieved to increase playability.
AnonymousI only wanted to play through the game on Sky Reclamation Project, and would've dropped Clear Sky after finishing the story. I remembered this Complete, and even before finishing the story I doubted this modification would make the game better.I was wrong. All the positive reviews are legit, and any crashes are prolly the game engine. The creators of this mod made the game worth coming back to even after I got Call of Pripyat.If you're deciding whether or not this mod is worth the time and space, it really is. And if you haven't used this mod yet, you're missing out.
Hm, this is really fucked. Dont know if its the mod though. The forrester wants me to go to the army place and activate the antenna. But when ima leaving the red forest and entering the army place i get a newww objective; to go and talk with the mercs.
But they just dont wanna talk with me, theres nothing popping up like 'press 'F' to talk', its like they cant see me.and nothing happens when i kill the mercs, the pda still tells me to talk with 'em, nor can i go the army base and kill the militarY and activate the antenna myselfi've tried restarting the story, but still getting this problemthe first time i wazzz in the duty clan. But this second time i stayed neutral.and yeah, when i was in the duty clan the ai was really stupid.
And people were disappearing, like in the bunker thing with the scientist; had to save and load back to that save and then he was there: )). Hey ArtisPavel thanks for the complete mod but i ve found 2 bugs:D1.
In the swamps area if you go in a electric anomaly (there are 2 in the map) you will hear the new electric sound in the anomaly but if you go in the center of the anomaly there will be no sound at all! (or it will sound very strange)2. I think there is a missing texture in the well in the renegedes base (not in he machine yard but the other one, top right of the swamps map) because when you look in the well instead of the water you will see the loading menu screen!!! (maybe it is some sort of easter egg?)and finally i think that the gnomus scopes on the sniper weapons sucks because it doesnt feel like firing from a sniper but from an assault rifle:Dand some times i aim on the head of an enemy and i miss the shot too!
Stalker Zone Reclamation Project
(both with the gnomus scopes and the new 'fixed' ironsights)sorry for my english!!!