Undertale Doki Doki Literature Club
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With PewDiePie and MatPat picking this game up, as well as making it to the IGN games awards, I think it's safe to say it's made it to the mainstream space now. Well, AAA-mainstream, but Indie Mainstream, I suppose. Still, it makes me worries about toxicity. Bulli and lewd jokes asides, I'm worried if it would go full-blown Undertale.
So my recent obsession is Doki Doki Literature Club, and I've decided to make a game off of one of the most interesting characters, #Monika! I really enjoy the #meta aspects of the game and tried to add some of that here! The game is simple, just click around and see if you can get one of the 3 endings!
That fandom produced great things, but it kind of died due to the pace at which it's grown. DDLC is a lot better in that it's been slower, but still, it worries me.
With PewDiePie and MatPat picking this game up, as well as making it to the IGN games awards, I think it's safe to say it's made it to the mainstream space now. Well, AAA-mainstream, but Indie Mainstream, I suppose. Still, it makes me worries about toxicity. Bulli and lewd jokes asides, I'm worried if it would go full-blown Undertale. That fandom produced great things, but it kind of died due to the pace at which it's grown. DDLC is a lot better in that it's been slower, but still, it worries me. They're already reeee-ing, but mostly in joke.Honestly, this is reminding me of the Muv-Luv fandom circa Alternative.
Lots of jokes about mental fortitude, tweezers, cougar, chomp. They went through it fine, but that's because they were given time to grow on their own before being forced to grow due to influx of newcomers a la Undertale.I'm fine with lesbian headcanons tho. Nekochroma's pictures was. Might not be full lewd, but I appreciate it nonetheless, or perhaps because of it.
Sayori's suicide. While external pressure from Game Theory and Pewdiepie could needlessly stir something up due to their audiences primarily being not the target audience (people with a firm understanding of VN romance tropes) there really isn't anything available to latch onto. The only thing that could be damaging is that people hold up Game Theory on some sort of mantle and declare his headcanon and sometimes fucking stupid or very shaky theories as canon and causes some sort of Ideological purity thing in with the 'theorist' community that would be pretty toxic.Other than that I don't really forsee anything that bad happening, it's already quite popular on Tumblr anecdotally. Thinking over it a bit, I dunno whether or not the game benefited from leaning on the fourth (third?) wall so much. It makes the game kind of frustrating because the game's darker themes get glossed over in favor of more accessible, easily digestible content (second half of the game) and just kind of railroads you into that path, as even if you wanted to help everyone get along and be happy with themselves, there's no way to do it within the confines of the game mechanics. I know, that's part of the point of the game, that the restrictions of genre conventions and game mechanics can lead to some fucked up implications, but at the same time, I don't think that it necessarily had to be that way- it's a bit confusing what the game's creators were trying to get at, and whether they want to have a mature, sobering conversation about mental illness and abuse, want to satirize dating sim genre conventions, or make a meta commentary on the nature of choice and agency. It's all kind of jumbled up, and that, I feel, weakens the whole thing.
Well I finally went through the VN myself, and I gotta say that I mostly felt disappointed by it.Since this is a horror game that's very heavily reliant on the twist, this type of game is extremely time sensitive. You're really supposed to do it as blindly as possible, but the viral popularity of it and the memes made it really difficult to avoid spoilers.Unfortunately, I got unlucky yesterday, so I went through it today very begrudgingly, knowing exactly what was going to happen. I ended up just speed-reading everything and used a guide, since I knew that my experience was already tainted.But I can't really hate the VN itself, though.
At the end of the golden ending, you actually get an interesting message from the developer, which helps you understand why it was made in the first place. It's something that I think every game developer can relate to. It's also just a really interesting technical experiment, with the Ren'Py engine.So it's really painful to me, that I couldn't experience the VN in the way that was probably intended. Honestly I think a lot more people would have been satisfied with the game if it simply evolved into more of a VN and actually let you experience the festival with the Literature club or hell just with Monika.Not to mention that while I immensely enjoyed the game I think a lot of shit really hurt it.
Specifically in the second half where it locks you into a single route and forces you to go with Yuri instead of Natsuki or even Monika (hell some surrealist horror could have been made with still utilizing Sayori options for the mashed up Natsuki, Yuri, and Monika character icon abomination thing). Some more bad ends and CGs would be nice but this WAS a free game after all.
With PewDiePie and MatPat picking this game up, as well as making it to the IGN games awards, I think it's safe to say it's made it to the mainstream space now. Well, AAA-mainstream, but Indie Mainstream, I suppose. Still, it makes me worries about toxicity. Bulli and lewd jokes asides, I'm worried if it would go full-blown Undertale. That fandom produced great things, but it kind of died due to the pace at which it's grown. DDLC is a lot better in that it's been slower, but still, it worries me. Click to expand.Undertale was bound to 'burn out' quickly.
Simply because it's one 4-6 hour indie game that was incredibly complex and time-consuming to build. So a tiny bit of official content, there's only so much you can do regardless of how fast the fandom grows. This is why the fandom quickly resorted to alternate timeline gimmicks.Compare it to say, FNAF, where the games themselves were simple and produced en masse. (Although that too reached the point of diminishing returns pretty quickly once the subgenre it made went from 'hey, they did Night Trap right' to more of the same.)It would not surprise me if DDLC was a comparative flash in the pan for similar reasons as Undertale. (Another similar reason is that the punch is removed when more and more people know the secret).
. WW: September 22, 2017Mode(s)Doki Doki Literature Club! Is a 2017 American developed by Team Salvato for,. The game was initially distributed through, and later became available on. The story follows a male high school student who joins the school's literature club and interacts with its four female members. The game features a mostly linear story, with some alternative scenes and endings depending on the choices the player makes.
While the game appears at first glance to be a lighthearted, it is in fact a game that extensively breaks the.The game was developed in an estimated two-year period by a team led by Dan Salvato, known previously for his modding work for. According to Salvato, the inspiration for the game came from his mixed feelings toward, and a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club!
Received positive critical attention for its successful use of horror elements and unconventional nature within the visual novel genre. The prototypical versions of the cast of Doki Doki Literature Club were created by Dan Salvato in a free online program for creating anime characters.Because Salvato lacked artistic skill, he used a free online anime-creation program to create the initial character designs and applied these designs in test versions of the game. Salvato recognized that a product of such quality would not satisfy potential players, so he made a request to his friend, a translator for, for sketches of school uniforms and hairstyles for the characters. Salvato then handed initial visual development over to Kagefumi, who left the project very early on. After Kagefumi's departure from the project, Salvato contacted the freelance artist Satchel, who created the final character, over the course of a few months. The sprites were created in several parts to give the poses more variety.
The background images were originally created as three-dimensional models, and then processed by the artist VelinquenT.Salvato also composed the game's score. The introductory composition, 'Doki Doki Literature Club!' , is primarily performed by and with accompaniment. The composition 'Okay, Everyone!' Has five different versions, four of which are performed by different musical instruments that represent each of the four female characters.
Monika's version emphasizes the piano, Yuri's version uses and, Natsuki's version is played by and, and Sayori's is played. The game's score is generally calm and serene with the exception of two tracks, 'Sayo-nara' and 'Just Monika', which are ominous in tone. 'Your Reality', a vocal song performed over the end credits, is sung by Jillian Ashcraft.Doki Doki Literature Club! Was first released on September 22, 2017 on, and was later also released on. The game is available as with an optional model.
Paying US$10 or more unlocks a bonus 'Fan Pack' that includes desktop and mobile wallpapers, the game's official soundtrack, and a digital concept art booklet. The game's soundtrack was released on two respectively consisting of 15 and 10 tracks. The first CD contains all the main compositions of the game, while the second consists of and alternative. The soundtrack saw another release on 'crimson smoke' in the first quarter of 2019. Reception ReceptionAggregate scoreAggregatorScore78/100Review scoresPublicationScoreGameGrin8.5/1018/20Quarter to ThreeRPGFan90%AwardsPublicationAwardBest PC Game of 2017 (People's Choice)Matthew Crump Cultural Innovation AwardIn its first three months of release, Doki Doki Literature Club!
Was downloaded over one million times, and exceeded two million downloads about a month later. The game was received positively by critics, and accumulated a score of 78/100 on Metacritic based on 7 reviews.Steven T. Wright of described the game as 'a post-modern love letter to the genre it represents', and compared its deconstructive quality to. Robert Fenner of RPGFan noted that traditionally, major visual novel developers such as and produced lengthy day-by-day narratives of a standard anime protagonist's relationships with their supporting cast. According to Fenner, previous attempts to revise the format, such as and, could not escape the conventions of their genre and fully reveal their dramatic potential.
He then declared that Doki Doki Literature Club! Had succeeded in this field by making unusual use of the engine and providing unexpected plot twists.Reviewers emphasized that the game achieves its surprising impact on the player due to its outward resemblance to typical games: it has a pronounced anime style in its character design, and the game's goal is to develop a relationship with one of the characters. In addition, the characters consist of anime stereotypes whose behavior is sparsely displayed through their sprites, and the game's musical accompaniment is light, bouncy, gentle and playful. According to critics, these aspects combined to create the impression of a standard visual novel that would prompt the player to become attached to the characters. VisualNovelist of Jeuxvideo.com positively compared the game's visual quality to, another independent visual novel with the appearance of a professional production.
Reviewers pointed out that the game's horror was built on the destruction of a sense of control over what happens in the game and the feeling of helplessness that stems from the distortions in the game's world. Victoria Rose of Polygon stated that this approach was strikingly different from traditional horror games and films, where the viewer remains alienated from what is happening on the screen. Amy Josuweit of Rock, Paper, Shotgun noted that while earlier visual novels have broken the fourth wall by crashing the client or adding extra files, Doki Doki Literature Club!
Changed the angle by deliberately destroying files rather than adding them.' S Tom Philip commented that at times the narrative felt like 'a slog, clicking through endless amounts of inane, flirty conversation about poetry.' Fenner opinied that the game did not pass the and positioned the protagonist as a seductive casanova. However, he emphasized that the plot is ultimately a 'sharply aware polemic against harem anime/visual novels' in which 'the lengths the ladies go to are not wholly because of the protagonist, but rather he can be read as a symptom—an easy outlet.'
Fenner also felt that the game, like before it, 'appears to veer dangerously close to fetishization of very real issues'. Nevertheless, reviewers recognized the game's plot focus as successful and relevant.At 's Best of 2017 Awards, the game won the People's Choice Award each for 'Best PC Game', 'Best Adventure Game' (for which it was also a runner-up), 'Best Story', and 'Most Innovative'. The game won the 'Matthew Crump Cultural Innovation Award' and was nominated for 'Trending Game of the Year' at the 2018. Ranked the game 16th in their list of the 25 Best Games of 2017. Satchely (June 1, 2019). ^ Satchely (June 2, 2019).
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From the original on June 26, 2018. Retrieved October 18, 2017. Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p.
3. Salvato, Dan (2017) Doki Doki Literature Club!
Concept Art Booklet, p. 4. ^ Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p. 5. Salvato, Dan (2017) Doki Doki Literature Club! Concept Art Booklet, p.
11. Salvato, Dan (2017) Doki Doki Literature Club!
Concept Art Booklet, p. 18. Salvato, Dan (2017) Doki Doki Literature Club!
Concept Art Booklet, p. 20. ^ Team Salvato (September 22, 2017). Doki Doki Literature Club! Level/area: End credits. ^ Gaspar, Marcos (September 22, 2017).
RPGFan Music. From the original on October 8, 2018. Retrieved March 30, 2019. From the original on September 7, 2018. Retrieved October 18, 2017.
From the original on March 31, 2019. Retrieved October 18, 2017.
Estrada, Marcus (September 19, 2018). Hardcore Gamer. From the original on October 8, 2018. Retrieved March 30, 2019. ^. CBS Interactive. From the original on February 15, 2018.
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Retrieved February 21, 2018. ^ VisualNovelist (November 19, 2017). From the original on February 27, 2018. Retrieved April 1, 2019. Chick, Tom (January 18, 2018).
Quarter to Three. From the original on October 6, 2018. Retrieved April 1, 2019. ^. December 20, 2017. From the original on June 12, 2018.
Retrieved January 2, 2018. ^ IGN Studios (March 17, 2018). From the original on March 18, 2018. Retrieved March 18, 2018.
Barnett, Brian (December 11, 2017). From the original on December 16, 2017. Retrieved December 16, 2017. Jones, Ali (January 15, 2018). From the original on August 28, 2018.
Retrieved January 15, 2018. Philip, Tom (October 19, 2017). From the original on June 12, 2018. Retrieved October 19, 2017.
December 20, 2017. From the original on December 23, 2017. Retrieved January 2, 2018. December 20, 2017. From the original on January 1, 2018. Retrieved January 2, 2018. December 20, 2017.
Doki Doki Literature Club Mods
From the original on January 2, 2018. Retrieved January 2, 2018.
McNeill, Andrew (January 31, 2018). From the original on February 2, 2018. Retrieved February 2, 2018. EGM staff (December 28, 2017). From the original on June 12, 2018.
Retrieved January 14, 2018.External links. at The Visual Novel Database.