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National Socialist German Workers' Party (NSDAP) Sturmabteilung (SA) Schutzstaffel (SS) Geheime Staatspolizei (Gestapo) Hitler Youth (HJ) Deutsches Jungvolk (DJ). Jan 4, 2018 - The Nexus Mods page for Darth Vader in Pink is mostly blank. To games like Knights of the Old Republic and Republic Commando, as well. Get an ad-free experience with special benefits, and directly support Reddit. Get reddit premium. Games subscribe unsubscribe 1,650,048 readers. The lead programmer for Republic Commando stated that he preferred the black/white morality that most games featured before the Star Wars prequels, where the good guys were entirely good and the.
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Dude RoN is what got me into IT. My dad and I would daisy chain CAT5 cable all through the house when I had friends over so we could all play RoN together from separate rooms.The old man would usually ally early, he never won solo but once:He was quiet the whole game. Built his cities close in, didn't advance much, no navy, etc. Then after my friend and I had nuked each other to oblivion.400 Bantu spearmen pour out over the hills from Dadville.
All our bullets, our ruined war machines went nothing. The old bastard had kekekekekekekekeked both of us and in minutes victory was his.
.Star Fleet Battles (SFB) is a set in an offshoot of the setting called the. Originally created in 1979 by, it has had four major editions. The current edition is published by as Star Fleet Battles, Captain's Edition.Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard to represent the ships, shuttles, seeking weapons, terrain, and information on a. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though they can control an entire fleet, if they can keep track of the paperwork and options involved; multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. Ships represented in the game are typically from such classic Star Trek powers as the Federation, Klingon Empire, or purely Star Fleet Universe creations such as the or Interstellar Concordium.The game system uses an, which is a departure from the traditional I-Go You-Go alternating system used by most wargames.
A ship's speed determines how often and when it can move based on a 32 impulse movement chart. Generally, a unit only moves one hex at a time, making 32 the maximum 'speed' in the game. Similar systems are used in games such as 's (which uses a 5 phase system) and is designed to more realistically simulate unit movement in an environment where the units can move a great distance in the time needed for non-movement functions (like weapons fire) to occur. Contents.Overview Star Fleet Battles was based on the Star Trek universe as of 1979 and includes elements of.
Federation elements were heavily based on concepts from. Unlike the mainstream Star Trek universe, Star Fleet Battles seems to consider some, but not all of, as being a material source, thus leading to the inclusion of aliens such as the Kzinti.Since the first publication of the game, Star Fleet Battles and the Star Trek universe have diverged considerably as the authors of the game and those of the and have basically ignored each other. The resulting divergent world of Star Fleet Battles is known as the '.There are several notable games set in this universe, including the series (which combines parts of SFU with parts of canon Star Trek), the, (currently available for the and ), the, and the strategy game, as well as the recently released.Another note is that the license Star Fleet Battles operates under does not allow for direct reference to the characters and detailed events of the Original Series. As such, official material does not include references to, or use the directly, though the latter is included in ship listings. This has not prevented oblique references, such as a comment about the first -Federation meeting as involving “two young captains who fired first, and faced embarrassing questions later.” Other references are monster scenarios loosely based on the planet killer from ' and the space amoeba from '.History Pocket Edition Star Fleet Battles was originally published as a in a ziplock bag as 'Task Force Game #4' by in 1979. Steve Cole later recalled:The design of Star Fleet Battles began during 1975. And I were playing a lot of.
One afternoon I was studying the Jutland battle that was in progress on my floor (left from the previous evening) when the Star Trek re-run of the day came on. I began to consider the possibility of doing a space game on the Jutland system.
Was in operation at the time, and I had vague thoughts that I could somehow get a license for the game.By the time Jim came by to collect me for dinner, I had a Federation CA and a Klingon D7 fighting it out. In the brief space of an hour long re-run, I had two SSD's, the proportional movement system, and the charts for phasers and disruptor bolts. All were to change drastically within a week and were to continue evolving for five years, but the start was made.The company JagdPanther closed down before SFB was finished, but the game was not forgotten, and when Steve Cole and decided to start a new company (Task Force Games) Star Fleet Battles was one of several half-finished designs proposed to be published by them.While the initial format was small, and the number of ships limited, the game was still not simple. This was dictated in part by a desire to do the 'definitive Star Fleet game'. This meant that it included as much detail as possible from all the source material available. In the mid-70s, this meant the original two series and a number of fan publications.
Except for The Original Series itself, none of these materials are considered canon today, but at the time, they were all considered fairly authoritative, especially the Star Fleet Technical Manual by, which had originally been blessed by Gene Roddenberry, and from whom Steve Cole got the license to do a Star Trek game.Elements of these almost forgotten fan productions shaped many aspects of the game. The Technical Manual itself decided the main functions of the Federation Heavy Cruiser, and what other Federation ships looked like. A set of blueprints (probably those drawn by Michael McMaster in 1975 ) showed the Klingon D7 as having more phasers than the Heavy Cruiser, and disruptors mounted on the engines. The latter became a common feature of Klingon shipbuilding, and the former led to the idea of less powerful phasers for the Klingons. The same blueprints also stated that an older, slightly inferior version of the D7, the D6, was what was sold to the Romulans, and the D7/D6 dichotomy has been at the heart of the Klingon fleet in the game ever since.
Two of the novels gave mention of a phaser being mounted on shuttlecraft. This was included, as much to give a reason to use shuttles as anything else. This proved to be the wedge that allowed the introduction of fighters to the game; a feature popular with many players, but also led many to believe that Star Fleet Battles was no longer Star Trek.Designer's Edition Later in 1979, Star Fleet Battles was re-released in a boxed set known as the Designer's Edition.
The original plan had been to produce 'three interlocking games, all to be published in the 'pocket' format. When 'completed' this trilogy would cover the entire system.' However, the real reason for this plan was that it had been impossible to acquire boxes at an affordable price. When a source of boxes was found, it was decided to do a revised, expanded version instead. The box contained about twice as many ships and scenarios as the original Pocket Edition, and was expanded upon itself by three expansions in the same zip-lock format as the original (named Star Fleet Battles Expansion #1, Expansion #2, and Expansion #3), all of which were reviewed in issues of.These expansions rapidly added many new ships and concepts to the system which are parts of it to this day: The Hydrans, Andromedans and Lyrans were introduced as new empires that fielded novel technologies peculiar to themselves.
All the races were issued a full complement of ship classes, particularly dreadnoughts, fleet tugs and scouts, which in the Designer Edition only the Federation and Klingons deployed. Notably, only the Klingon Empire built the superheavy 'Battleship' B10 class (in the Captain's Edition Module R5 the other races were presented with conjectural i.e. Non-historical battleship designs). Heavy cruisers, the starship class the game was based on, were supplemented by 'wartime construction cruisers' (simply called 'war cruisers'), relatively inexpensive substitutes built on light cruiser hulls yet packing the firepower of their larger stablemates. All fleets deployed 'Command Cruisers' which were heavy cruisers with additional weapons and power, and some races deployed 'Leader' versions of smaller classes, such as destroyers or frigates. Carrier starships with attack shuttles (usually called fighters) became common throughout the Alpha Quadrant; in the Designer Edition the Attack Shuttle Carrier was unique to the Kzinti Hegemony.
In the final years of the General War so-called 'Pseudo-Fighters' (later renamed 'fast patrol' ships; but retaining the 'PF' designation) were expendable 'attrition units' (like attack shuttles/fighters but larger with their own ship system displays) that operated from tenders, bases, or planets and hunted in flotillas of six. 'X-ships' or 'up-rated cruisers' featured altogether new technologies (like fast-loading torpedoes, overloaded phasers, oversize warp engines and high-capacity battery reserve power) based on the new versions of the Enterprise and Klingon battlecruisers seen in.All races built 'Battle Stations', which were upgrades to the Base Stations deployed on territorial borders that were presented in the Pocket Edition (for their Starbases, each race used a modified generic SSD in the Designer Edition). Each race also received auxiliary units that used generic SSDs, such as police ships, freighters, Fleet Repair Docks and minelayers, for which comprehensive mine warfare rules were introduced.Many things were re-written, and each expansion included new elements that impacted how previous rules interacted, demanding a great deal of errata and making the entire system something of a jumble. 'It was clear that issuing yet another 'expansion kit' that devoted half of its space to correcting previous products was not the answer.'
Commander's Edition. Commander's Edition LogoCommander's Edition was, effectively, a ground-up rewrite of the rules. The old rule-number system was discarded in favor of a completely new alpha-numeric system. The three Expansions were scrapped and re-packaged.
However, other than the new (bigger) reorganized rulebook, the initial 1983 release of the boxed set was mostly unchanged from the Designer's Edition, including the box (later printings labeled it Star Fleet Battles: Volume I). The separate was also available for previous owners of Star Fleet Battles.Most of the material (including the new empires) from the Expansions was reorganized and released as. The bulk of the fighter rules were in, X-ships (now redone not to be based on ST:TMP) were in Supplement #2, and PFs (now renamed as Fast Patrol ships) were in Supplement #3.From there, Commander's Edition came out with new products for the next half-decade or so. Two Reinforcements packs allowed the purchase of extra counters. Volume III added the Interstellar Concordium and the Neo-Tholians, as well as new ships and new concepts (such as heavy fighters). Magazine was launched as a for Task Force Games, and featured a regular SFB section which presented new material like scenarios, rules errata, and input and feedback from players.
Similar material was also published in ADB's in-house (but widely distributed) Starletter newsletter from 1982.Of lasting importance was the launch of, a continuing semi- dedicated to Star Fleet Battles that is still running. It was noteworthy that the game developers at ADB were very receptive to input and feedback from SFB gamers. For instance there were complaints that the Hydran Fusion Beam was too weak, and so the game designers changed the rules so that charged Fusion Beams could be held over from turn to turn.
Another example was the many complaints that Plasma Torpedoes were too unwieldy to use as seeking weapons, and so the rules were amended to allow Plasma Torpedoes to fire as direct-fire weapons (the Plasma Bolt).The 'Commander's SSD' (Ship System Display) was introduced. SSDs had just been a half-sheet diagram of the ship's systems. Some combined ship classes that were differentiated using shaded boxes which were to be ignored to represent the smaller ship class (for instance the Klingon D6 and D7 cruisers were presented on the same SSD sheet with shaded boxes indicating the phasers and shield boxes that the D6 lacked).
The new Commander's style SSDs (which did not appear in Volume I or II) took a full sheet and included extra record-keeping information, such as tracks for drone ammo and shuttles, and firing charts for all the weapons on the ship. A line of nine Commander's SSD Books were produced, the first few of which were mostly involved presenting new-style SSDs for the older ships, the last several of which had all new material.During this entire period, there had been a constant stream of Errata, and later Addenda (which amounted to the same thing). For a long time, the vast majority of the mail received was from the top few fanatical SFB players, who constantly campaigned for new rules, rules fixes, and rules changes. This became a source of discontent for most of the rest of the players, who did not appreciate a game that changed every few months, and needed a sheaf of notes along with the voluminous rules. However, it was generally believed nearly impossible to repair the damage by properly re-writing and re-integrating such a large and complex system into a new edition before, especially without bringing the product line to a halt while only new versions of old products were released.Doomsday. For a long time the 'Doomsday Edition' was a private joke amongst the staff that worked on SFB. Then it became a public one.
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Finally, it became an actual project in 1987, and the 'Doomsday Edition' was released as Star Fleet Battles, Captain's Edition in 1990.The long gestation, however, did give us time to plan an all-new edition. The publisher insisted that we should reorganize the game system into entirely new products. This was necessary to present the material to an entirely new generation of gamers in a more logical format (and to make dealers notice that it was a new edition).The changes were sweeping. There were two boxed sets (in a smaller format than former boxes), the first of which, Basic Set, was roughly the same as Volume I.
The second, Advanced Missions was different in that it only introduced new rules and ship types (more ships than any other single product in fact), but stayed with the same selection of basic empires as the first box. Nearly everything else is labeled Module x, where x is a letter (and number, in a series), along with a name, and comes as a booklet of rules and a booklet of SSDs, with a sheet of counters and a color wrapper as the cover. The new empires of Volume II and III were presented in Module C1 and C2.Captain's Log #8 devoted a substantial amount of space to explanations of exactly what the new edition meant, and how the new products would work.
The release of 'Doomsday' was split into five phases: Phase I was the Basic Set itself, which had been released before Captain's Log #8. Phase II included Advanced Missions, C1, and C2.
It also included several limited-run products that were meant purely to ease the transition for older players. The main one had the rulebooks from all the Phase I and Phase II products, so veteran players could get all the new rules without having to re-purchase the other parts. These were released in late 1990 and early 1991. Phase III was Module J and K, effectively updates of Supplement #1 and #3.
Both of these were released in 1991. Phase IV updated the Commander's SSD Books into Modules R1-4. The twelve empires of the previous edition were divided into three groups of four, and their remaining ships were put into R2-4; R1 had generic units and play aids. These were released in 1992.
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R1 was actually the last one released, and came after the first of the new Captain's Edition products. Phase V was a promise to continue developing new products once the transition to Captain's Edition was complete.And the biggest change was: 'We'll explain everything, but we won't change anything!' Doomsday promised an end to addenda. Loopholes might be closed, new things might still be added, but no previous rule would change as a result.Interregnum The new edition was a success, but could not stop the march of time. Wargaming as a whole had been on the decline since about 1980, and Task Force Games joined the list of established gaming companies that did not survive the '90s.
The decline of TFG was gradual, and SFB suffered long before the company actually folded:Ultimately, however, the publisher was battered by market forces, a few bad decisions, and perhaps a lack of focus. The game system more or less disappeared from the market by the end of 1996 when ADB was unable to design new games without being paid for the previous ones. Two years of tedious negotiations were completed in January 1999 and Amarillo Design Bureau, Inc. Was born.Since very early on, the publishing duties and design duties had actually been split, with the Amarillo Design Bureau (ADB) handling all of the product design, while TFG had published, and indicated what they wanted to produce. The end of TFG put everything under one house again, and ADB, Inc. Spent some time picking up the pieces of nearly three years without SFB.
The first order of business, in fact, was to reprint Basic Set and Advanced Missions which had been out of stock for about three years at this point. While they were at it, all the errata and questions were evaluated, and many sections of the rules were re-written in an effort to make the game clearer.
These editions featured new cover colors and a '1999' legend at the bottom of the cover to show when they were printed.The time period between the last products from TFG, and ADB's announcement that they had re-secured the rights to the system were not entirely without new material. Bruce Graw published Star Fleet Times as an SFB newsletter about ten times a year, mostly during what was afterward called 'The Interregnum'. Its run ended with issue 50 in 2000, as it was considered that the internet served the same purpose (a regular way for the fans to keep in touch) much more efficiently.SFBOL and Print On Demand Since then, ADB, Inc. Has gotten everything back in print, released a number of new products, and has seen the number of SFB players slowly grow again. This is in part due to the fact that it has a strong on-line community, encouraged by the company forum, and the existence of SFBOL.Star Fleet Battles On-Line is a software client that allows a person to play SFB against other people on the internet. While it does still require a personal understanding of the rules to play, the client does contain all the record-keeping functions of the game, and provides for some easier handling of places that require 'simultaneous' decisions (which have always been difficult in normal face-to-face play).Star Fleet Battles On-Line was originally developed by and is maintained and supported byIn the meantime, ADB continues to try to serve the SFB community with new products, and new ways to manufacture and distribute products.
Currently, they only have to go to a regular printing company for counters and color covers. These are then stockpiled, and when an order comes in, in-house (black-and-white) printers run the interiors, and other in-house machines do the binding and trimming. This ' process allows greater freedom in product releases, and warehouse storage, and all recent products use this system.Star Fleet Universe. Main article:One of the notable things about Star Fleet Battles is that it has always endeavored to keep a consistent background that all the ships and empires come from. This started out as the distillation of current Star Trek lore, but soon started adding its own touches as gaps were perceived in structure. With the rebirth of Star Trek as an active film franchise, the 'SFU' started diverging sharply from canon Star Trek, as the producers ignored anything from fan productions, and SFB's own licence did not allow them to use the new material. Due to several factors, the SFU has re-interpreted several things, and in some places only bears a passing resemblance to the show that gave it birth.However, the structure of the history itself is sound, as most things are added with an eye to how they fit in with everything that is already known.
As a result, the SFU has a history that covers (in various products) a span of about 130 years. Thanks to Steve Cole being the guiding influence from start to finish, the SFU has far fewer inconsistencies than the canon Star Trek universe.Settings While everything published for the SFU takes place in the same (discounting some scenarios), there are several separate areas that have been presented that have little to no contact in the known timeline. The vast majority of products published for Star Fleet Battles is set in the 'Alpha-Octant' (sometimes called 'Alpha-Sector', but that is actually just a part of the area covered), which includes all the races known from The Original Series. Other settings include:. The Early Years - The era covering the emergence of the various Alpha Octant empires in the dawn of tactical warp starships, including two races (mostly) exclusive to this era, the Carnivons and Paravians.
From Module H1 - ISC, Andromedan, Neo-Tholian, Hydran, Lyran, Vudar, Seltorian, WYN, LDR and Jindarian ship counters. Basic Set (1990) (1994) (1999) (2005) (SSD Book 2011): Needed for all other sets. Basic and intermediate rules, with a few advanced concepts. Has Federation, Klingons, Romulans, Kzintis, Gorns, Tholians, and Orion Pirates. Advanced Missions (1990) (1999): Introduces various advanced rules, and ships for all empires in Basic Set. Boxed set. Module A+: Captain's Yeoman: Play aids.
Originally Module A: Battlecards, published slightly before 'Doomsday'. Module B: Maps with pre-printed terrain on them (asteroid fields, gas giants.).
'Star Fleet Battles'. Hobby Games: The 100 Best. Pp. 295–297. ^ Lucas, Andrew J. (12 November 1999). Retrieved 2008-02-19. ^ (1981).
'Retrospect: Star Fleet Battles'. Star Trek LCARS Blueprint Database. Retrieved 2009-10-20. Mainu rakh le calendar raju chacha chala main chala song youtube. Cooley III, Earl S.
(March 1981). 'Capsule Reviews'. (37): 26. Silberman, Jerry (January 1983). 'Capsule Reviews'. (59): 44. Sheeley, Craig (March 1983).
'Capsule Reviews'. (61): 38, 40.
(Z1.1) Notes on the Commander's Edition, Star Fleet Battles Basic Set, (ADB, 1999). Board Game Geek. Retrieved December 13, 2016. (PDF). Amarillo Design Bureau. Retrieved December 13, 2016. (PDF).
Amarillo Design Bureau. Retrieved December 13, 2016. ^ (Z1.2) Notes on the Captain's Edition, Star Fleet Battles Basic Set, (ADB, 1999). Command the Future!: DOOMSDAY IS HERE!, Captain's Log #8 (Task Force Games, 1990). 10 Questions About Doomsday, Captain's Log #8 (Task Force Games, 1990). , retrieved September 2007.
(September 1979). 'The Dragon's Augury'. (29): 49. Burke, Kenneth W. (November–December 1979). 'Star Fleet Battles: a review'. (25): 22.
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Barton, William A. (April 1981). 'Capsule Reviews'. Archived from on 2007-06-26. Retrieved 2007-09-14.External links. resources for playing online version. at.