Arma 3 Vehicle Capacity

Air VehiclesThis section is intended to detail all sorts of considerations that every Arma pilot must make during flight. Further sections follow that are specifically oriented towards helicopter and plane pilots and the special considerations they must make. Minimizing RiskThere are a number of things that can be done to limit the threat of anti-aircraft weapon systems. Several methods of tactical prevention are listed below, broken down by whether they're general methods or more specifically oriented towards gun or missile threats.

  1. Arma 3 Vehicle Capacity Chart
  2. Arma 3 Vehicle Capacity Comparison
  3. Arma 3 Vehicle Inventory Size

In addition to that, countermeasure systems are discussed, as are evasive maneuvers. Tactical Risk PreventionTactical prevention is simply the art of using proper aircraft employment and maneuver tactics to minimize the threats posed by enemy air defenses.

Prevention: GeneralThese guidelines can be used to protect you from any anti-aircraft threats, regardless of type. Limit exposure over enemy areas. The less you're around to be shot at, the less shot you'll get.

Arma 3 class names vehicles. Resistance: Max Speed: Fuel Capacity: Fuel Consumption Rate: Transport. How do I get the textures for Arma 3 vehicles? ArmA 3 Vehicles/Wheeled. Armed variants can only transport 3 passengers. HEMTT, Heavy Tactical Truck, - Variable transportation capacity depending on.

Mask with terrain. If they can't see you, they can't hit you. Maintain high speeds. If they can't lead you effectively, or you're exposed for short periods of time, they probably can't hit you. Use unpredictable flight patterns.

If they can't predict where you'll be due to your maneuvers, they probably can't hit you. Avoid flying directly at/away from enemy infantry. If you're presenting a target that is moving relative to their perspective, it's much harder for them to hit you.Prevention: GunsThese guidelines can be used to protect you specifically from anti-aircraft guns. Fly at altitude. The higher you are, the harder it is to lead you.Prevention: MissilesThese guidelines can be used to protect you specifically from anti-aircraft missile systems.

Dump flares when going into an attack run if you expect a MANPAD threat on the ground. Dump flares when pulling out after an attack run. The enemy will very likely wait for a rear-aspect shot before engaging - putting flares in the air after an attack run will cause them to have difficulty locking you up, and will confuse any missiles already in flight.Countermeasure SystemsAircraft have two main types of countermeasures - flares and chaff. In Arma 3, both are launched at the same time if an aircraft is equipped with them via using the 'countermeasures' key, though some mods may split them into different features that can be toggled independently. FlaresFlares are burning objects ejected from aircraft to attempt to spoof infrared (heat-seeking) missiles. They typically dispense in a burst that takes a second or two to complete, leaving a dramatic flame and light show behind the aircraft.

Effective against: Infrared-guided (IR) missiles. The heat of the flares confuses the missile seeker, causing it to chase after a heat source that may not be the aircraft itself. Flares can also prevent the missile from being able to lock onto the aircraft in the first place. When to deploy: Whenever you think an IR missile has been launched at you, or when pulling out of an attack run or overflying known enemy positions.ChaffChaff is a packet of thin metallic strips that spread into a cloud upon release and act to confuse radar systems. Effective against: Radar-guided missiles. The metallic strips of chaff give false radar reflections, confusing the missile guidance and frequently causing them to seek out invalid targets. When to deploy: Once given a launch warning or when you think one is imminent (such as when 'locked up' and hearing a radar warning indicator)Evasive ManeuversThere are several standard types of evasive maneuvers available to aircraft pilots, regardless of whether they're flying a jet or a helicopter.

Jinking. This is the act of making sharp, sudden, and unpredictable evasive maneuvers. Jinking makes it difficult to track and lead an aerial target. It is most effective against unguided weapons such as machineguns, cannons, rockets, et cetera. Break turn.

A break turn is a sudden, sharp turn typically of 90 degrees or more. This is often used to attempt to evade a rocket or missile system, or when a heavy machinegun or anti-aircraft artillery piece has engaged the aircraft. Emergency climb/dive. An emergency climb or dive simply consists of the aircraft gaining or losing altitude rapidly in an attempt to evade a threat. Defensive roll. Used most frequently by helicopters, a defensive roll involves the helicopter rolling so that the bottom of it is between the threat weapon (typically machineguns) and the helicopter crew.

A roll is usually accompanied by pulling the aircraft in the rolled direction, resulting in the aircraft pulling away from the threat.Classifications of Aircraft Threats How Threats are ClassifiedThroughout the course of flying in Arma you will be confronted with a variety of different threat weapons. Each of the main classifications of these threats is described below, via a 'Capabilities, Indicators, React' info breakdown. The 'CIR' rating is intended to answer the following questions.

CapabilitiesIndicatorsReaction. What can the threat weapon do?. What is unique about it compared to the other threat weapon types?. What lets you know that one of these weapons is being fired at your aircraft?. What do you do when you take fire from one of these weapons?.

What are the best evasive maneuvers to use?Small Arms Fire (SAF)Small Arms Fire is generally the most common threat to aircraft on the battlefield. While they pose little threat to jet aircraft, they can be a major issue for a helicopter crew that does not exercise proper tactical judgment while flying. Small Arms are anything typically employed by the infantry - light and medium machineguns, rifles, et cetera.

Their Capabilities, Indicators, React (CIR) info is as follows. CapabilitiesIndicatorsReaction. Can penetrate unarmored cockpits and passenger compartments. Limited effective range.

Dangerous at under 300 meters, moderately dangerous at 500m, and markedly less effective beyond that unless massed. Relatively light and 'weak' bullets. Not stabilized, difficult to manage recoil to properly engage aircraft. Difficult to properly lead aircraft moving at speed. Often massed as 'ambush' fire in order to increase effects. When sustained or massed, can cause tail rotor failure of fuel leaks.

Muzzle flashes and smoke. Normal-sized tracers going past the aircraft. Sometimes there will be no tracers at all, just the impact sounds of bullets hitting the aircraft. Visible infantry or no visible vehicles. Sounds of bullets hitting vehicle hull, accompanied by light damage. Break turn.

Jink. Raise altitude or lower to mask with terrainHMGs & Vehicle CSWs, including AAAHeavy machineguns, crew-served weapons, and anti-aircraft artillery are a common threat.

They are similar to SAF in many respects, but pack a heavier punch and have higher accuracy at range. Their CIR info is as follows. CapabilitiesIndicatorsReaction. Stabilized, high accuracy.

Heavy, damaging bullet. In the case of AAA, this is often an explosive cannon round. Large tracers.

Large muzzle flashes and smoke. Stable stream of fire. Vehicle at origin of fire (if veh CSW). High (HMG) or very high (AAA) damage from hits. Break turn. Jink. Sharply raise altitude or lower to mask with terrainA ZSU-39 Tigris opens fire with anti-aircraft cannons Anti-TankAnti-tank assets are generally used in 'target of opportunity' situations against slow & low helicopters.

It requires a great deal of skill (or luck) for an AT shooter to take down an aircraft with an unguided rocket, or a great failure on the part of the aircraft crew to allow such a shot to be successful. The CIR info for AT is as follows. CapabilitiesIndicatorsReaction. Very limited range (dangerous at 100-300m, falls off rapidly beyond that).

Difficult to lead moving aircraft with AT. Depending on the power of warhead, severe damage or destruction of aircraft is likely.

Backblast dust/smoke. Linear smoke trail. No obvious vehicle having launched it (infantry AT) or ATGM-class vehicle (ie: BRDM ATGM) at launch site.

Dump flares. You do not have time to decide whether it's an AT rocket or a guided missile.

Break turn until you are moving perpendicular to the launch site. At this point you should be able to tell that it is a rocket that was fired, and not a missile. Once this has been confirmed, cease flare dispensing.MANPADs, SAMs, & Anti-Aircraft missilesMissile systems tend to pose the most serious threats to aircraft.

Their guidance systems allow them to track even the fastest jets, while their warheads can wreck an aircraft with a good hit. Helicopters Intro to HelicoptersRotary wing aircraft - more commonly known as helicopters - are one of the most interesting types of vehicles to employ in Arma. They have a very unique set of flight characteristics compared to planes, in that they are able to fly in any direction or even simply float in one place if they so desire.

Their ability to operate so close to the ground forces makes them excellent close air support forces, while their cargo- and troop-carrying abilities give the ground commanders a way to move infantry around the battlefield to attack from unexpected directions, or transport resupply all over the battlefield to where it is most needed.Helicopters are extremely flexible aircraft that can be employed in a wide variety of creative and interesting fashions. They are the air asset you are most likely to find yourself working with as an infantryman. Types of HelicoptersLike with most things, there are a variety of classes for rotary-wing aircraft.

AttackAttack helos are defined by the amount of firepower they can deliver, as well as how survivable they are. The AH-9 and OH-58 are the lightest, with the Cobra and Blackfoot being above them in the medium category, and the Apache taking the crown as the heaviest attack helo due to its impressive armament and relatively survivable airframe. Light. AH-9 Pawnee. OH-58 Kiowa Warrior.

UH-1Y Venom (when carrying FFAR pods)Medium. AH-1Z Viper. AH-99 BlackfootA Blackfoot on the attack at night Heavy. AH-64D ApacheTransportTransport helos are defined by the amount of personnel or equipment they can move around the battlefield. Thus, an MH-6 is at the bottom of the ladder as the lightest transport helo, while the massive CH-53 Super Stallion is at the top.

Light. MH-9 Hummingbird. UH-1Y VenomThanks to an upgraded engine, the MH-9 Hummingbird can carry a pilot, copilot, and six passengers - four on the external benches and two in the rear seats. Medium.

UH-80 Ghosthawk. CH-46 Sea KnightThe UH-80 Ghosthawk is capable of lifting a full squad Heavy. V-22 Osprey.

Note that this aircraft can go from a 'helicopter' mode to a 'fixed wing' mode once it is airborne, increasing its speed considerably. CH-53 Super StallionOspreys, courtesy of the All in Arma mod Helicopter Crew RolesMost helicopters are multi-crewed. For attack helicopters, this is in the form of a pilot/gunner combination, while transport aircraft typically sport a pilot, copilot, crew-chief, and door gunner. This section will cover the different responsibilities of each of the common helicopter roles.

PilotThe helo pilot maneuvers the helo tactically in order to accomplish the assigned mission. The specific responsibilities of a helo pilot differ based on whether they are a transport aircraft or an attack helo, and are as follows.

AH-99 Blackfoot pilot, rear seat Pilot Responsibilities (General). Senior player in the helo. Flys the helo and is responsible for the safety of all embarked on it.

Plans the route the helo will use into/out of the combat zone. Has the final say on LZ selection and is authorized to change the LZ en route due to evolving threat assessments, to include threats at the LZ itself.Pilot Responsibilities (Attack Helo). Responsible for employing unguided rockets (FFARs) or bombs, if the aircraft has them. Communicates with the gunner to maintain the gunner's situational awareness.

This includes notifying the gunner of locations of friendly forces, upcoming maneuvers, and anything else that might assist him. Maintains situational awareness around the aircraft at all times. The gunner is often focusing on a given target, such as when using the gunsight, and thus it is important that the pilot continue to scan.

Maneuvers in a fashion that allows the gunner to effectively engage the enemy. Maneuvers in response to the gunner's requests. Gives guidance to the gunner on weapon type to use.GunnerThe helo gunner helps to navigate and observe prior to combat, and once in combat, he scans for and engages the enemy while communicating his needs to the pilot. The gunner is also able to take the controls in order to fly the aircraft - this can be done to give the pilot an opportunity to safely mark a new path on his map or otherwise familiarize himself with it, or when the pilot is wounded or killed in the air. Gunner Responsibilities.

Junior player in the aircraft. Assists in navigation. Scans for and engages the enemy. Communicates needs to pilot. Fixed Wing Types of Fixed-Wing AircraftFixed-wing aircraft can be broken into several main groups for the purposes of Arma, though some of them have little relevance to the game and will not be seen with any frequency.

The main groups are CAS, Air Superiority, Bomber, and Transport. Close Air SupportThese are the most relevant to the Arma experience. CAS aircraft are specialized at ground attack and are designed to provide excellent close support to infantry. The F-35 is a multi-role aircraft capable of acting either in the close air support or air superiority role, part of the All in Arma mod Air SuperiorityYou will see these less frequently than pure CAS aircraft. Air superiority fighters can be multi-role, able to hit either ground targets or air targets with effectiveness. They tend to be faster than other aircraft.

The VTOL (Vertical Take-Off/Landing) F-35 doing a vertical landing post-mission, part of the All in Arma mod BombersVery rare in the Arma series, though they do show up at some points. Bombers can obliterate large swaths of ground with massive payloads. They fly in, drop their bombs, potentially kill a huge number of the enemy, and are gone. These will rarely be able to provide effective CAS in the way that a dedicated attack aircraft can. However, if you'd like to flatten a small village, they will come in handy! TransportTransport aircraft like the C-130 generally show up when employing paratrooper units. They are unarmed and vulnerable but can deliver a large number of airborne soldiers into the action in short order.

A C-192 Samson cargo plane Fixed-Wing Aircraft Crew Roles PilotThe fixed-wing pilot is the standard in most of the jet aircraft we will see in Arma. He does everything in his aircraft - navigates, communicates and coordinates with ground forces, employs his weapons in support of ground forces, and so on and so forth. An F-35 pilot scans the ground as he orbits, part of the All in Arma mod CopilotThe copilot/gunner of a fixed-wing aircraft deals primarily with weapons employment, navigation, and communication with ground elements. These are fairly rare - only the Su-34 in Arma 2 even had one by default.

Basically, he allows the pilot to concentrate fully on flying the craft without interruption. Attack Aircraft Attack TypesFixed-Wing attack types share some similarities with their rotary-wing counterparts, but due to the speed at which the aircraft moves and the differences of FW flight compared to RW flight, they are distinctly different attack types that must be mastered separately. Break-OffA fixed-wing break-off attack is used to avoid flying over a danger area. Because of the speed at which a plane moves, break-off attacks typically are used when firing air-to-ground (AGM) missiles. The aircraft can fire the missile from extended ranges and break well before coming into effective range of the enemy air defenses. DiveA diving attack is the preferred method for delivering rockets, laser-guided bombs, cannon fire, and 'dumb' bombs/munitions. This is because the 'long axis' of the ordnance delivery becomes shortened when coming in at a dive, and thus ordnance tends to land closer together and human error (ie: timing of a bomb drop) is minimized.When conducting a dive attack, two methods can be used during the approach.

The first is a high-altitude run-in, followed by a dive onto the target and ordnance delivery.The second method is a low-altitude approach, using terrain to mask the aircraft, before pulling up into a steep climb followed by a dive and ordnance delivery on target. This is known as a 'Pop-Up' attack.Note that when it comes to dive attacks, the steeper the dive is, the more accurate the ordnance delivery will be - to an extent. The reverse of that is that the steeper the dive is, the faster you are likely to close on the target, and the harder it will be to acquire/align/fire/pull out. Finding a good balance between dive angle, aircraft speed, and other delivery considerations is key to mastering the dive attack.Note also that the higher that laser-guided bombs can be dropped, the more time they will have to adjust their flight and zero in on the laser designation. With cannon fire, the further away it is initiated, the more 'spread' there will be to the impact area, and the more damaging it will likely become. Slashing/StrafingThe most basic fixed-wing attack run is a slashing attack or strafing run. In this attack, the aircraft flies in, fires cannons, FFARs, or other munitions and then flies over and past the target.Slashing attacks typically are done at a shallow dive or during level flight (depending on the target being attacked, the terrain it is on, etc).

Arma 3 Vehicle Capacity Chart

The pilot should maneuver his aircraft in an evasive fashion up until the last possible moment, as this gives the enemy less time to settle their sights on his aircraft. Direct attacks against anti-aircraft artillery such as Shilkas are done in an undulating pattern where the attacking aircraft pitches up and down, firing each time his weapons are aligned with the target, with the rest of the time acting to throw the Shilka's aim off. An F-35 making a cannon run on enemy infantry positions, part of the All in Arma mod Fixed Wing Aircraft Damage Model Exploding into flamesThere really isn't much to say about the damage model for fixed-wing aircraft. Aside from fuel leaks, there's not much that happens - typically you're either ok, or you're dead.

You may have a small window in which to eject from the aircraft in some situations, though. Chute deploying after bailing from an F-35, part of the All in Arma mod.

Arma 3 Vehicle Capacity

Manta gamepad windows 7 driver. ARMA 3 is an, realism-based, military tactical shooter developed and published. It was released for in September 2013, and later announced for and in August 2015.ARMA 3 takes place in the mid-2030s, on the -based islands of Altis and Stratis, and the island of Tanoa. The islands feature photo-realistic terrain and water environments. Altis is the largest official terrain in the with ground area covering approximately 270 square kilometres (100 sq mi). The smaller island, Stratis, expands over an area of 20 square kilometres (7.7 sq mi).The campaign has the take control of soldier Ben Kerry. During the campaign, the player will face everything from lone wolf missions to the commanding of large scale. The player will be able to choose different objectives and weaponry (such as, and ) according to their play style.

Contents SynopsisSetting and charactersARMA 3 is set in 2030s, when a new Eastern military alliance, known as the Canton-Protocol Strategic Alliance Treaty (CSAT), led by and, is growing in global influence, while the (NATO) is on the decline.The main singleplayer campaign, The East Wind, is set on the Republic of Altis and Stratis (Altis for short), a Mediterranean island nation comprising the islands Altis (based on ) and Stratis (based on ). In 2026, a civil war erupts on Altis following a by the Altis Armed Forces (AAF). In 2030, a ceasefire is declared.

A loyalist rebel group, the Freedom and Independence Army (FIA), rejects the new military government and wages a campaign against the AAF. Forces are deployed to Altis, establishing a US-led joint NATO-AAF peacekeeping force, Task Force Aegis (TF Aegis). Five years later, NATO investment in the Aegean dwindles, and CSAT begins to subsidize the AAF and mobilizes its own forces in the Pacific. With the peacekeeping mandate nearing its end, NATO begins to withdraw from Altis, and tensions rise between AAF and NATO.The DLC campaign, Apex Protocol, added in the ARMA 3: Apex expansion, is set on the Northern Division of a South Pacific island group nation known as the Horizon Islands Federation. The division is commonly known as Tanoa, the largest island in the division. The campaign takes place after the events of the base game campaign, following the regroup with NATO ending.Remnants of War is a story-driven DLC campaign added in the Laws of War DLC. The story focuses on Nathan MacDade, an technician working for the International Development and Aid Project (IDAP for short), a humanitarian.

Other scenarios are explored as Nathan reminisces about past events. Some actions the player can take have moral consequences, which are reflected in the ending.The main player character of the singleplayer campaign is Ben Kerry, a soldier deployed on Stratis. Players also play as Conway during the prologue. Other major NATO characters include Adams, General Armstrong, as well as Combat Technology Research Group (a NATO spec ops group, CTRG for short) personnel Captain Scott Miller, and Miller's second in command Lieutenant James.

Major FIA characters include Kostas Stavrou, leader of northern FIA forces, and Nikos Panagopoulos, an FIA head. Players play as CTRG Group 15 operators in Apex Protocol.The East WindIn 2034, a firing incident between the AAF and FIA leads to the breakdown of the ceasefire between AAF and FIA, eventually escalating into open warfare. NATO-AAF relations deteriorate, and NATO peacekeeping is reduced to the smaller island of Stratis only.

By 2035, NATO prepares to fully withdraw from Stratis.On July 7th, 2035, the AAF suddenly attacks the remaining NATO forces on Stratis, destroying their bases and killing their commander. Corporal Ben Kerry and Staff Sergeant Adams attempt to regroup with NATO survivors, but Adams is killed by a. Kerry and other NATO survivors eventually regroup under a group of led by Captain Scott Miller. Miller organizes a number of guerrilla missions to weaken the AAF, to little effect, while Miller's own team conducts many clandestine operations. Miller manages to contact NATO command and arranges for a re-invasion of Stratis.

To assist with the invasion, Miller leads the survivors to take control of a town on Stratis. However, CSAT reinforcements foil the operation, and Miller orders the survivors to head to Altis on two boats he prepared in a small cove.

Arma 3 Vehicle Capacity Comparison

Miller states that the survivors will link up with the FIA upon arriving at Altis, but AAF attack and destroy the boats before they arrive at Altis.Kerry wakes up on Altis and manages to reunite with Miller. Kerry is taken to the FIA and given charge of an FIA squad to help them carry out numerous guerrilla missions on Altis.

Later on, the FIA learns that NATO main forces will be invading Altis, and plans their own operation to assist NATO. During the operation, Kerry witnesses NATO firing on FIA forces, killing FIA commander Kostas Stavrou. Kerry manages to call off the attack through a downed NATO pilot.

The next day, NATO commander Colonel Armstrong meets with Kerry and tells him that they were unaware of the FIA's activities on the island. When Kerry asks about Miller, Armstrong responds that he has no knowledge of Scott Miller, and that British forces left Stratis many months ago.Armstrong, under the callsign 'Crossroads', orders Kerry to lead an FIA squad and assist in NATO operations. NATO manages to push back both AAF and CSAT forces, securing most of Altis. Crossroads confirms that Miller is not hostile, but he warns Kerry to avoid Miller and his team. During this time, tectonic activity on Altis increases sharply.With the AAF on the verge of defeat, CSAT largely withdrew from the situation.

As Crossroads orders all NATO forces to regroup for one final offensive, Kerry is suddenly contacted by a dying Lt. James, Miller's second in command, who provides his location to find him. Kerry can either regroup with NATO or disobey orders and find James.If Kerry regroups with NATO, Kerry is ordered to lead a reconnaissance squad to mark out enemy positions and spearhead the offensive.

Shortly after the offensive begins, the AAF surrenders unconditionally. An epilogue set six weeks later shows peace returning to Altis, while Kerry, now Sergeant, works with the continued NATO presence to maintain peace.If Kerry looks for James, Kerry finds him at the site of a failed assault by Miller's team on a secret CSAT facility. James orders Kerry to find a truck loaded with a special device and take it to Miller, before dying. Kerry fights through CSAT special forces in the facility, finds the truck, and brings it to Miller. Kerry confronts Miller about his manipulations and the nature of the device, but Miller only hints that the device is responsible for the recent tremors. As they talk, CSAT suddenly launches a massive invasion against both NATO and the AAF, forcing NATO into withdrawal. Miller initially promises to return for Kerry after he takes the device off the island, but breaks the promise after he leaves, leaving Kerry alone to find a way off the island.Apex ProtocolFollowing a major tsunami known as the Pacific disaster, the paramilitary crime syndicate, the Syndikat, rose to power in several regions on Tanoa.

Finding the Syndikat's rapid expansion suspicious, NATO sends in CTRG Group 15 to investigate.CTRG Group 15, under callsign 'Raider', deploys on Tanoa and conducts several operations against the Syndikat, destroying a Syndikat ammo depot and ambushing a Syndikat convoy. They discover evidence of CSAT support of the Syndikat. During an operation to capture the Syndikat's leader, Solomon Maru, Raider instead finds that they've been led into an ambush by the Chinese CSAT special forces Viper Team. Raider manages to escape from the ambush.Following the ambush, Raider conducts an operation to rescue CTRG asset 'Keystone'. Keystone turns out to be Captain Scott Miller, leader of CTRG Group 14, who had been tracking the special CSAT device since it left Altis, which is a codenamed 'Eastwind'. Miller believes that Viper deployed Eastwind on Tanoa, causing the Pacific disaster, and supported the Syndikat, all to destabilize Tanoa.After rescuing Miller, CTRG raids a Viper black site on Tanoa to retrieve Eastwind. They find the black site already attacked and abandoned; Syndikat double-crossed CSAT before CTRG arrived, holding Eastwind ransom to blackmail against CSAT.

CTRG did however recover files about CSAT's 'Apex Protocol,' which involves using operatives to destabilize strategically-important nations so CSAT can provide assistance and foster CSAT support.CTRG tracks Eastwind to a large port, where CSAT attempts to deal with Syndikat to recover Eastwind, while Maru arms Eastwind. CTRG quickly attacks, fighting against both Syndikat and Viper, and manages to kill Maru, disarm Eastwind, and secure the device. Following the operation, CSAT's Apex Protocol is exposed to the whole world, leading to international condemnation, while Eastwind is now in NATO's possession.Remnants of WarDays after the end of the NATO invasion of Altis, a civilian mechanic from the Altis town of Oreokastro returns to the town, after hearing news that his missing brother had appeared at the town's church in a recent firefight. As he searches the church, he is killed by a landmine.Several days later, journalist Katherine Bishop conducts an online interview with Nathan MacDade as he works on the disposal of at Oreokastro.

Oreokastro, formerly a major FIA garrison and the site of an IDAP camp, is completely destroyed during the war and is now a. Controversies Espionage arrestsThe Greek media reported on September 10, 2012, that two Czechs were arrested on the Greek island and charged with espionage. According to Greek media reports, the two men claimed to be working for Bohemia Interactive in an official capacity, recording videos and taking photographs for the development of ARMA 3.

Under Greek law taking photographs of military installations and the like is prohibited for reasons of national security. Prior to the incident, the issue of the game causing potential threats to Greek national security was discussed in the in 2011.The two were initially identified as David Zapletal and Pavel Guglava, although it was later confirmed that the two were actually Martin Pezlar and Ivan Buchta. The duo's employee status under Bohemia Interactive was confirmed, but the company later stated that they were on the island 'with the sole purpose of experiencing the island's beautiful surroundings'.

Buchta and Pezlar refuted the charges of espionage, maintaining that they 'went just to a holiday. to enjoy the beauty of the island', noting that the layout of the virtual island in the development studio 'was practically done' prior to their arrival, and that any video or photographic recordings were intended for memorabilia purposes and that they would have little or no use in the game's development. After being held in custody for 128 days, the Greek government released the arrested developers from jail on January 15, 2013.While the two were imprisoned, Bohemia Interactive shut down access to one of the threads on their official forums titled Greek Military which was created on August 1, 2012.

Bohemia Interactive has since made several statements regarding the situation on their official forums, discussing legal matters and warning users regarding the problems arising from photographing Greek military installations. As a result of the incident, on February 2, 2013, announced that the name of the main island 'Lemnos' would change to 'Altis'.

The Greek island of was chosen as inspiration after CEO Marek Španěl had visited the place on vacation. According to Bohemia Interactive, the name change is meant to emphasize the game is fiction. The game's smaller island named 'Stratis' remained unchanged.Ban in IranIn September 2012, and the refused to allow the sale of ARMA 3 due to the game portraying the CSAT faction (similar in equipment and language to Iran) as an enemy to NATO. Retrieved on,.

Arma 3 Vehicle Inventory Size

Arma

(August 8, 2013). Retrieved on,. SoftNews NET SRL (August 7, 2015). Retrieved on,. Retrieved on,. Retrieved on,.

Retrieved on,. Retrieved on,. Retrieved on,. Retrieved on,. Retrieved on,.

Retrieved on,. (August 6, 2013).

Retrieved on,. Retrieved on,.

Retrieved on,. Tom Senior. Retrieved on,. Chalk, Andy.

Retrieved on,. Bohemia Interactive.

Retrieved on,. (en-GB). (en). Birnbaum, Ian (2015-04-09).

Retrieved on,. Laws of War,. (en). O'Connor, Alice (2018-04-11). (en-US). (en-GB).

O'Connor, Alice (2019-05-24). (en-US). (en). Retrieved on.